Before launching into the creation of your character, you may want to make sure you have
everything you need to play EverQuest® Online Adventures:
Frontiers™.
Once you're set up and ready to play, you will need to create your
character. Part of the appeal of a game like EverQuest Online Adventures:
Frontiers is the ability for you to take on a completely different
persona you create. Plus, you can have up to eight different characters on
each server! So, there is no shortage of possibilities of who you can be.
Keep this in mind when you make your character. Don't be afraid to experiment to find a character that truly captures your imagination and you identify with.
Ultimately, playing a character you really like as opposed to one that
someone told you was "the best" holds the promise of a much more
rewarding gaming experience.
The first step in character creation is to select your character's
race. There are nine different races to choose from, all of them
with their own flavor. Take a look at our races section for an in-depth look of your choices. Also, keep in mind that different races
start in different locations on the continent of Tunaria. Take a look at maps to get an idea of the different
starting locations.
In the process of choosing your race you can also choose your
character's gender. Neither gender has any advantages over the
other; the difference is only cosmetic.
Next, you will choose your character's class. A class is
what most determines your character's capabilities. Visit our classes section for more thorough
information on each class.
What classes are available to you is based upon your chosen race. If you
do not see the class that you're interested in, you may wish to rethink your
race selection. Some races are just not adept at certain classes. For
example, the chaotic, vile Trolls lack the necessary intelligence and
patience to master magic, thus are precluded from most of the caster classes,
though shamanic-style magic is within their ken.
Below is a chart that will show you which races can become proficient in
which classes and make your choice of race-class combination easier.
Once your class is selected, you will be given the opportunity to
customize your character's physical and mental statistics by distributing
bonus points. You will want to place these bonus points into
statistics that are important to your class. You will notice two statistics
that are flashing; these are your class's primary stats and are always good
bets for effective spending of your starting points. For your reference, here
are the descriptions of statistics from the game manual: Attributes
Each character is described by a rating in each of seven attributes. As
these numbers grow, your character's performance will improve.
Each class has two primary attributes. Primary attributes
will flash while you are assigning training and bonus points during the game.
However, you may find many reasons to increase other attributes on your
character. Each attribute is described below.
Strength - Strength is the character's
physical might. Strength affects the damage your character inflicts with
melee weapons (such as swords).
Stamina - This represents the character's physical
fortitude. Stamina is used to calculate a character's hit points.
Agility - Agility is a measure of your character's
quickness and nimbleness. Agility affects your character's defense in combat.
Dexterity - This represents your character's hand-eye
coordination. Dexterity affects your character's ability to land blows in
combat. Dexterity also factors in to the damage potential for range/thrown
weapons.
Wisdom - Wisdom is the measure of your character's
willpower and faith. For every seven points of wisdom one point is added to
all of your resistances. Wisdom also affects your character's ability to land
blows with range/thrown weapons.
Intelligence - This represents your character's intellect
and problem solving ability. Intelligence will factor into how likely you are
to execute a "proc" (a rare spell effect) while affected by a
beneficial spell (commonly referred to as a "buff"). An additional
1% is added to the proc chance for every 10 points of intelligence.
Charisma - This is your character's physical beauty and
personal charm. Charisma is useful when using certain spells (such as charm).
Charisma can also influence healing spells to a degree.
Depending on your class, two of these attributes will
determine the amount of Power your character possesses.
Power -- The amount of energy your
character has to perform special abilities; it is based on your character's
two primary attributes (dependant on class):
Class | Primary 1 | Primary 2 |
| Alchemist | Intelligence | Wisdom |
| Bard | Agility | Stamina |
| Cleric | Wisdom | Charisma |
| Druid | Wisdom | Dexterity |
| Enchanter | Intelligence | Charisma |
| Magician | Intelligence | Agility |
| Monk | Dexterity | Stamina |
| Necromancer | Intelligence | Stamina |
| Paladin | Stamina | Strength |
| Ranger | Dexterity | Agility |
| Rogue | Dexterity | Agility |
| Shadowknight | Stamina | Strength |
| Shaman | Wisdom | Stamina |
| Warrior | Stamina | Strength |
| Wizard | Intelligence | Dexterity |
After your character's bonus points have been distributed, you will need
to select a name for your character. Choose a name you like,
as you will have it for the entirety of your character's existence. Also,
people may need to type it out to send you private messages, so you might
keep that in mind when deciding on a name.
If you need some name ideas to help jump-start your creativity, make use
of the name generator for ideas of high fantasy roleplaying
names appropriate to your character's race. Additionally, names will need to
conform to the Naming Policy.
Lastly, you will have the ability to adjust your character's
appearance. You can choose from different faces, hair styles, hair
length and hair color.
Now, you are ready for adventure! For tips on what to do once you are in
game, take a look at our New Player Guide.