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EverQuest Online Adventures Frontiers
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Character Creation Buy It

Before launching into the creation of your character, you may want to make sure you have everything you need to play EverQuest® Online Adventures: Frontiers™.

Once you're set up and ready to play, you will need to create your character. Part of the appeal of a game like EverQuest Online Adventures: Frontiers is the ability for you to take on a completely different persona you create. Plus, you can have up to eight different characters on each server! So, there is no shortage of possibilities of who you can be.

Keep this in mind when you make your character. Don't be afraid to experiment to find a character that truly captures your imagination and you identify with. Ultimately, playing a character you really like as opposed to one that someone told you was "the best" holds the promise of a much more rewarding gaming experience.

The first step in character creation is to select your character's race. There are nine different races to choose from, all of them with their own flavor. Take a look at our races section for an in-depth look of your choices. Also, keep in mind that different races start in different locations on the continent of Tunaria. Take a look at maps to get an idea of the different starting locations.

In the process of choosing your race you can also choose your character's gender. Neither gender has any advantages over the other; the difference is only cosmetic.

Next, you will choose your character's class. A class is what most determines your character's capabilities. Visit our classes section for more thorough information on each class.

What classes are available to you is based upon your chosen race. If you do not see the class that you're interested in, you may wish to rethink your race selection. Some races are just not adept at certain classes. For example, the chaotic, vile Trolls lack the necessary intelligence and patience to master magic, thus are precluded from most of the caster classes, though shamanic-style magic is within their ken.

Below is a chart that will show you which races can become proficient in which classes and make your choice of race-class combination easier.

Once your class is selected, you will be given the opportunity to customize your character's physical and mental statistics by distributing bonus points. You will want to place these bonus points into statistics that are important to your class. You will notice two statistics that are flashing; these are your class's primary stats and are always good bets for effective spending of your starting points. For your reference, here are the descriptions of statistics from the game manual: Attributes

Each character is described by a rating in each of seven attributes. As these numbers grow, your character's performance will improve.

Each class has two primary attributes. Primary attributes will flash while you are assigning training and bonus points during the game. However, you may find many reasons to increase other attributes on your character. Each attribute is described below.

Strength - Strength is the character's physical might. Strength affects the damage your character inflicts with melee weapons (such as swords).

Stamina - This represents the character's physical fortitude. Stamina is used to calculate a character's hit points.

Agility - Agility is a measure of your character's quickness and nimbleness. Agility affects your character's defense in combat.

Dexterity - This represents your character's hand-eye coordination. Dexterity affects your character's ability to land blows in combat. Dexterity also factors in to the damage potential for range/thrown weapons.

Wisdom - Wisdom is the measure of your character's willpower and faith. For every seven points of wisdom one point is added to all of your resistances. Wisdom also affects your character's ability to land blows with range/thrown weapons.

Intelligence - This represents your character's intellect and problem solving ability. Intelligence will factor into how likely you are to execute a "proc" (a rare spell effect) while affected by a beneficial spell (commonly referred to as a "buff"). An additional 1% is added to the proc chance for every 10 points of intelligence.

Charisma - This is your character's physical beauty and personal charm. Charisma is useful when using certain spells (such as charm). Charisma can also influence healing spells to a degree.

Depending on your class, two of these attributes will determine the amount of Power your character possesses.

Power -- The amount of energy your character has to perform special abilities; it is based on your character's two primary attributes (dependant on class):

Class

Primary 1

Primary 2

Alchemist

Intelligence

Wisdom

Bard

Agility

Stamina

Cleric

Wisdom

Charisma

Druid

Wisdom

Dexterity

Enchanter

Intelligence

Charisma

Magician

Intelligence

Agility

Monk

Dexterity

Stamina

Necromancer

Intelligence

Stamina

Paladin

Stamina

Strength

Ranger

Dexterity

Agility

Rogue

Dexterity

Agility

Shadowknight

Stamina

Strength

Shaman

Wisdom

Stamina

Warrior

Stamina

Strength

Wizard

Intelligence

Dexterity

After your character's bonus points have been distributed, you will need to select a name for your character. Choose a name you like, as you will have it for the entirety of your character's existence. Also, people may need to type it out to send you private messages, so you might keep that in mind when deciding on a name.

If you need some name ideas to help jump-start your creativity, make use of the name generator for ideas of high fantasy roleplaying names appropriate to your character's race. Additionally, names will need to conform to the Naming Policy.

Lastly, you will have the ability to adjust your character's appearance. You can choose from different faces, hair styles, hair length and hair color.

Now, you are ready for adventure! For tips on what to do once you are in game, take a look at our New Player Guide.

 

 



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